Rumpelstiltskin wrote:
There is a description that would be interesting to know a little more about: "We brought together as best we could the expressiveness of 2D drawing immersed with the stability and dimensionality of CG."
I get the stability stuff, but how does the dimensionality work? It's the dimensionality that takes away the flatness of the animation.
Imagine if you draw a short animated sequence the old way, either on paper or on a tablet. A character that is a line drawing made up of black lines moving around on a white background.
Then design a CGI version of the character, just as they have done in Paperman. Make an excapt copy of each frame from the original 2D sequence, drawing the same lines over the CGI character (or simply superimpose the original artwork over the CGI). Don't add colors, shadowing, rendering or background to the CGI test.
What we have now is two identical pieces of the same animated sequence; a flat and original version, and a CGI version with more dimensionality. What is it that seperates them? The only way to find out, is to superimpose them both. When each frame contains two same size line drawings located on the same spot on the screen, one drawn by hand and the other modified with the computer, what would we see? What would the differences be when comparing frame by frame? Seeing differences is not the same as understanding the differences. And could the computer "learn" something from it, making other kinds of conversions possible? That's something a lot of people would be curious about. Of course, to make it easier to see which is which, one could simply turn the lines of the CGI version red and the lines that makes up the original drawings blue. Or gray and black, or whatever that works.
I think you're forgetting they said
the expressiveness of 2D, and when they say 2D they actually mean hand-drawn. What the hand can do that the computer can't. Hand-drawn animation just has more fluidity and life and ability than CGI animation. Adding dimension to that (hopefully)shouldn't ruin it. Yup, I said it, CGI lovers.